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November 2, 2011: CERN Experiment and Violation of Newton’s Second
Law Englishview
October 13, 2011: CERN Experiment and Violation of the Newton’s
Second Law Persianview
November 24, 2008: A New Definition of Gravitonview
July 10, 2007: Zero Point Energy and the Dirac Equationview
July 10, 2007: Zero Point Energy and the Dirac Equationview
June 28, 2007: Unification and CPH Theoryview
June 14, 2007: Summary of Physics Conceptsview
June 14, 2007: Strong Interaction and CPH Theory Rview
June 4, 2007: Quantum Electrodynamics and CPH Theoryview
November 30, 2006: Vocabulary of CPH Theoryview
November 17, 2006: Thermodynamic Laws Entropy and CPH Theoryview
November 17, 2006: Time Function and Absolute Black Holeview
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May 14, 2006: Speed of Light and CPH Theoryview
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April 28, 2006: Color Charges Curve Spaceview
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April 17, 2006: Effective Nuclear Chargeview
April 17, 2006: Effective Nuclear Chargeview
April 12, 2006: Maxwell's Equations in a Gravitational Fieldview
April 12, 2006: Maxwell's Equations in a Gravitational Fieldview
April 11, 2006: Realization Hawking - End of Physics by CPHview
April 7, 2006: Questions and Answers on CPH Theoryview
April 7, 2006: Opinions on CPH Theoryview
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March 23, 2006: Analysis of CPH Theoryview
March 23, 2006: Analysis of CPH Theoryview
March 21, 2006: Logical Foundation of CPH Theoryview
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March 21, 2006: Logical Foundation of CPH Theoryview
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March 21, 2006: Experimental Foundation of CPH Theoryview
March 21, 2006: Experimental Foundation of CPH Theoryview
March 19, 2006: Color Charge/Color Magnet and CPHview
March 19, 2006: Sub-Quantum Chromodynamicsview
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Unnatural selection: Robots
start to evolve |
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Unnatural selection: Robots start to evolve

In this early version, wheels were used to steady the robot as it
evolved efficient walking gaits (Image: Robert Gordon University)
LIVING creatures took millions of years to evolve from amphibians to
four-legged mammals - with larger, more complex brains to match. Now
an evolving robot has performed a similar trick in hours, thanks to
a software "brain" that automatically grows in size and complexity
as its physical body develops.
Existing robots cannot usually cope with physical changes - the
addition of a sensor or new type of limb, say - without a complete
redesign of their control software, which can be time-consuming and
expensive.
So artificial intelligence engineer Christopher MacLeod and his
colleagues at the Robert Gordon University in Aberdeen, UK, created a
robot that adapts to such changes by mimicking biological evolution.
"If we want to make really complex humanoid robots with ever more
sensors and more complex behaviours, it is critical that they are
able to grow in complexity over time - just like biological
creatures did," he says.
As animals evolved, additions of small groups of neurons on top of
existing neural structures are thought to have allowed their brain
complexity to increase steadily, he says, keeping pace with the
development of new limbs and senses. In the same way, Macleod's
robot's brain assigns new clusters of "neurons" to adapt to new
additions to its body.
The robot is controlled by a neural network - software that mimics
the brain's learning process. This comprises a set of interconnected
processing nodes which can be trained to produce desired actions.
For example, if the goal is to remain balanced and the robot
receives inputs from sensors that it is tipping over, it will move
its limbs in an attempt to right itself. Such actions are shaped by
adjusting the importance, or weighting, of the input signals to each
node. Certain combinations of these sensor inputs cause the node to
fire a signal - to drive a motor, for example. If this action works,
the combination is kept. If it fails, and the robot falls over, the
robot will make adjustments and try something different next time.
Finding the best combinations is not easy - so roboticists often use
an evolutionary algorithm to "evolve" the optimal control system.
The EA randomly creates large numbers of control "genomes" for the
robot. These behaviour patterns are tested in training sessions, and
the most successful genomes are "bred" together to create still
better versions - until the best control system is arrived at.
MacLeod's team took this idea a step further, however, and developed
an incremental evolutionary algorithm (IEA) capable of adding new
parts to its robot brain over time.
The team started with a simple robot the size of a paperback book,
with two rotatable pegs for legs that could be turned by motors
through 180 degrees. They then gave the robot's six-neuron control
system its primary command - to travel as far as possible in 1000
seconds. The software then set to work evolving the fastest form of
locomotion to fulfil this task.
"It fell over mostly, in a puppyish kind of way," says MacLeod. "But
then it started moving forward and not falling over straight away -
and then it got better and better until it could eventually hop
along the bench like a mudskipper."
When the IEA realises that its evolutions are no longer improving
the robot's speed it freezes the neural network it has evolved,
denying it the ability to evolve further. That network knows how to
work the peg legs - and it will continue to do so.
At this point, it is just like any other evolved robot: it would be
unable to cope with the addition of knee-like joints, say, or more
legs. But unlike conventional EAs, the IEA is sensitive to a sudden
inability to live up to its primary command. So when the team fixed
jointed legs to their robot's pegs, the software "realises" that it
has to learn how to walk all over again. To do this, it
automatically assigns itself fresh neurons to learn how to control
its new legs.
When the
team fixed jointed legs onto the robot, it
'realised' it had to learn how to walk all over
again
As the IEA runs again, the leg below the "knee" is initially wobbly,
but the existing peg-leg "hip" is already trained. "So it flops
about, but with more purpose to it," says MacLeod. "Eventually the
knee joint works and the robot evolves a salamander-like motion."
Once the primary command has been fulfilled once again, the IEA
freezes that second neural network. When two more jointed legs are
added to the rear of the robot, the software once again adds more
neurons and this time evolves a four-legged trotting motion, and so
on (see
diagram).
The robot can also adapt to newly acquired vision, and learn how to
avoid or seek light when given a camera. "This is just like the way
the brain evolved, building up in layers," Macleod says (Engineering
Applications of Artificial Intelligence (DOI:
10.1016/j.engappai.2008.11.002).




Kevin Warwick, head of
cybernetics at the University of Reading in the UK, is far from
convinced. He says just adding more neurons to the brain as things
change is not enough; the entire neural structure must also adapt.
"[MacLeod's] approach will result in many more neurons being needed
to do the job badly, when a smaller number of neurons would have
done well," he says.
Macleod says the team ran tests in which the whole "brain" was able
to re-evolve, but the system became too complex and simply ground to
a halt. But he is now taking his idea a step further, with a
simulated robot that not only evolves its own way of moving, but
also decides how many legs and sensors it needs to carry out a given
task most effectively.
He is confident the technique will help to build more advanced
robots. In particular, the software could make humanoid robots and
prosthetic limbs more versatile, he says. "It can build
layer-upon-layer of complexity to fulfil tasks in an open-ended
way."
Source: Newscientists
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@2003-2012 The CPH theory, All right reserved
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