English
CPH E-Book

free hit counters

کتاب الکترونیکی سی. پی.اچ

 

Welcome to CPH  E-Journal

     به نشریه الکترونیکی سی. پی. اچ. خوش آمدید    
     

نسبت پژوهش به جامعه، مانند اندیشه است به انسان- جوادی، کتاب گنجهای نیمه پنهان

   

اظهار نظرها درمورد نظریه سی. پی. اچ

تماس با ما

سمینارها

 اهداف

 بنیاد حمایت از نخبگان ایران

   

   

              قواعد بازی چهان             

 

اگر همواره مانند گذشته بينديشيد، هميشه همان چيزهايي را به‌دست مي‌آوريد كه تا بحال كسب كرده‌ايد،  فاينمن

   

 
 

 

 

دوستان سلام

با توجه به استقبال شایان توجه از سایت سی. پی. اچ. و تقاضای مکرر دوستان مبنی بر انتشار همزمان مقالات به دو زبان فارسی - انگلیسی ابرای آشنایی بیشتر کاربران گرامی، این سری مقالات منتشر شد. لذا از دوستان علاقهمند که توان ترجمه از انگلیسی به فارسی را دارند، تقاضا می شود نسبت به ترجمه این مقالات اقدام کنند تا با نام خودشان در سایت قرار گیرد. امید است با همکاری دوستان عزیز بتوانیم در افزایش منابع فارسی فیزیک گامی برداریم. برای ارسال مقالات ترجمه شده و تبادل نظر با آدرس زیر تماس بگیرید.

با تشکر - حسین جوادی

javadi_hossein@hotmail.com

 

The Universe 2002 Game: Rules

 

 

 

Introduction

According to our present Standard Model Theory of Physics, the Universe started about 13.7 billion years ago as a Big Bang. The Big Bang was an explosion that pushed the mass of the Universe from a point outward to form the stars, galaxies and eventually the solar system.

Since the presence of men and women on Earth, there has been a continuous effort to understand the forces by which nature is made manifest. This game provides some information on the forces, on the particles and on the technology devised to create, accelerate, detect and identify those particles as well as how they are used to make the world a better place in which to live.

This game introduces some of the concepts of the Standard Model in a new and exciting way. The game promotes collective work and cooperation. Students are encouraged to work together as a group to answer the questions so that everyone can get through the spiral of evolution. It is certain that some students will get through before others but their expertise can be called upon when there are mind-boggling questions. The Universe is meant to be a cooperative game and students are asked to be respectful of each other. Students should wait until a student asks for help in answering a question before they volunteer an answer. Students are also invited to add questions of their own as well as more particles to the board.

 

Objective

The objective of the game is for all of the players to get from the start to the end of the spiral and out to the Universe as quickly as possible. Once everyone has finished, the game is over.

There can be two to fourteen game-players. Each player chooses a different game piece that represents an elementary particle and begins with the roll of a die. A player then moves that number of spaces and follows the instruction, if any, found on that space. It may take several games before a student learns the answers to many of the questions, therefore be patient, pay attention to others students’ answers, self-study and engage in the discussions that arise.

Keep track of the time it takes to finish the game on a time chart in order to get an idea of how long it takes to play the game. You can also add cards with new instructions and questions to each stack and also new particles to make the game more interesting.

Good luck!

General Rules

Each player gets to choose a particle. When the dice are tossed, the player with the highest score gets to choose their particle first and play first. All particles are placed on the start space at the beginning of the game. The players all toss the dice and the one with the highest number chooses a particle and starts first. This process continues until everyone has chosen a particle playing piece and has started. Play proceeds counter-clockwise or clockwise from highest to lowest number resulting from a toss of the dice. In the case of a tie the players who tie should roll again to break the tie.

If your piece lands on a square with a word written on it, go to that stack, choose the top card and follow that instruction. Place the card at the bottom of the pile.

If your piece lands on a square with a written instruction, follow the instruction immediately.

After answering a question from a card, place the card at the bottom of the stack to be used again. You can either advance two spaces (or the number indicated on the card) or obtain an energy card for each correct answer. You go one space backwards for each incorrect answer (unless stated otherwise on the card).

Only one die is used in the game after the initial tosses. The first player throws the die, counts the number of dots and moves his particle piece that number of spaces around the board. Players must follow the direction(s) on that space unless they have an exempt card.

When one arrives within five spaces of entering the Universe, that player must throw exactly the number of spaces needed to complete the game. Remember! S/he can only win if all players have crossed the barrier! The barrier is a simple piece of paper - not provided by us but which you can easily produce - placed with a tape on the board on the square that suits you best. We suggest to put it after square 21 (starting from the Big Bang), i.e. between "technology" and "accelerators", after the transition bonus jump. The "almost" winner can decide to help the other players in order for them to cross the barrier and therefore let him win the game.

Players may assist upon request another player to answer a question and can pass exempt cards to each other.

One must make it around the board in order to finish the game. The game is not won until the last player makes it around the board.

Choosing a particle

Your choice of particles is an important factor in successfully completing the game, so give careful thought to selecting a particle. Some particles might have advantages that another one might not have. Particles taking part in this game are:

Hadrons

  • protons (red+ tops)
  • anti-protons (red- tops)
  • positive Kaons (dark blue+ tops)
  • negative Kaons (dark blue- tops)
  • positive pions(green+ tops)
  • negative pions (green- tops)
  • neutrons (blue tops)

Leptons

  • electrons (black- tops)
  • positrons or anti-electrons ( black+ tops)
  • negative muons (purple- tops)
  • positive muons (purple+ tops)
  • negative tau (orange- tops)
  • positive tau(orange+ tops)
  • neutrinos (white tops) 

Special particles

  • photons or gamma rays (yellow tops)

Particle-detector interactions in the game:

 

Particle (player)
Hadron calorimeter
Lepton calorimeter
Radio Frequency cavity
protons
X
 
X
anti-protons
X
 
X
positive Kaons
X
 
X
negative Kaons
X
 
X
positive pions
X
 
X
negative pions
X
 
X
neutrons
X
 
 
electrons
 
X
X
positrons
 
X
X
negative muons
 
X
X
positive muons
 
X
X
negative tau
 
X
X
positive tau
 
X
X
neutrinos
 
 
 
photons
 
 
 

 

Additional Rules

  • A barrier (a simple piece of paper not provided but which you can easily produce and place with a tape on the board) is placed by the teacher or the students. It is possible to win the game only if all players have crossed the barrier.
  • The final square contains a question mark. This means that the player who is about to win has to ask a question to the other players. This can be a question among those which have already been asked during the game, or a completely new question which has to do with Particles, Bubble Chamber, Accelerators, Detectors or Technology and whose answer can be easily verified by all the players. Players can volunteer to answer the question: in the instance of a positive (negative) answer the player will go 3 spaces forwards (backwards). Players can also decide to challenge the "almost winner" to verify if s/he really knows the answer to her/his question. If the "almost winner" answers correctly he can proceed, otherwise, s/he has to go 5 squares backwards.
  • When a hadron (H) or lepton (L) particle lands on its respective calorimeter (HCAL or LCAL), it loses some of its energy, i.e. two energy cards (see below to find out how to gain them). In the instance where the player does not have two energy cards, they must go back six squares. The player can also decide to use one energy card and go back 3 spaces. Our calorimeters do not affect neutrinos and photons.
  • If your piece lands on a square with another particle, this is considered a collision (i.e. you are producing a collision) and the particle piece that was there gets kicked back one space while yours gets kicked forward one space. If the collision occurs with a particle and an anti-particle (i.e. the same particle with opposite charge), both particles involved in the collision annihilate and change into a gamma ray.
  • A particle decays when it lands on a space with the word 'decay' written on it. They must then choose one of the resulting particles of the decay as their game piece.

 

Decay modes in our game:
Particle (player)
Symbol
Decay
Notes
protons
p+
  protons do not decay
anti-protons
p-
  anti-protons do not decay
positive Kaons
K+
K+ => μ+ + νμ player transforms into a positive muon or a neutrino
negative Kaons
K-
K- => μ- + anti-νμ player transforms into a negative muon or a neutrino
positive
pions
π+
π+ => μ+ + νμ player transforms into a positive muon or a neutrino
negative pions
π-
π- => μ- + anti-νμ player transforms into a negative muon or a neutrino
neutrons n
n
n => p + e- + anti-νe player transforms into a proton, an electron or a neutrino
electrons
e-
  electrons do not decay
positrons
e+
  positrons do not decay
negative muons
μ-
μ- => e- + anti-νe + νμ player transforms into an electron or a neutrino
positive muons
μ+
μ+ => e+ + νe + anti-νμ player transforms into a positron or a neutrino
negative
tau
τ-
τ- => μ- + anti-νμ + ντ player transforms into an muon or a neutrino
positive
tau
τ+
τ+ => μ+ + νμ + anti-ντ player transforms into a muon or a neutrino
neutrinos
n
  neutrinos do not decay
photons
γ
γ => e+ + e- player transforms into a positron or an electron.

 

If you happen to land in the Radio Frequency (RF) Cavity, either of the following can occur.
  • If you are a negative particle and land in the cavity on the positive cycle of the voltage, you are accelerated and can move ahead 4 spaces. Just the opposite happens if you are a positive particle like a proton, you will be slowed down and must move back 4 spaces.
  • If you are a negative particle and land in the cavity on the negative cycle of the voltage, you are decelerated and must move back by 4 spaces. Just the opposite happens if you are a positive particle, you will be sped up and moved forward by 4 spaces.
  • If a particle lands on an excite or radiate space (transition bonus or transition setback), it makes a quantum jump or fall to another energy level. Instead of a transition bonus (transition setback) you can get (give back) a quantum of energy, i.e. an energy card. 

 

Stacks of cards

  • Particles - contains question cards on particles and their behaviour.
  • Bubble Chamber - contains question cards on this type of detector
  • Accelerators - contains question cards on accelerators
  • Detectors - contains question cards on detectors in general.
  • Technology - contains questions on the machines themselves as well as the spin-off products that make life better or worse.

Energy Cards & Exempt Cards

In nature as well as in this game, energy is only exchanged in packets, called quanta. In this game, a quantum of energy corresponds to an energy card.

  • Energy cards can be gained by challenging the Universe on your turn to answer three questions from any of the card piles.
  • Energy cards can be lost if you answer two consecutive questions incorrectly, if you land on a calorimeter (this depends on the particle you are, see table) or they can be given back to the Universe in order to avoid a transition setback.
  • You can give away energy to a classmate who might be in trouble.
  • You can save energy by using an exempt card to keep from loosing your energy.
  • Exempt cards can be bought with three energy cards or gained by challenging the Universe on your turn to answer one question from each pile (5 in total). Answer correctly all five questions and you win one exempt card. You can only challenge once every six playing turns. An exempt card entitles you to escape any unpleasant situation on the board or on a card from one of the piles. Both exempt and energy cards can be traded or given to another player.

Further information about particles

Please note that a chart of elementary particles is available as jpg, pdf or eps file.

Quarks are the building blocks for protons and neutrons and, more in general, together with anti-quarks, they make up hadrons. They are considered to be elementary particles. There are six different quarks in nature. Quarks are not used in this game. However, as you get better at playing the game, you are encouraged to modify the game as your level of sophistication increases. You could, for example, introduce into the game the collision among quarks and the formation of hadrons.

Hadrons (particles composed by quarks and affected by strong interactions):

 

  • p+, proton is in the nucleus and is composed of three quarks, two up quarks and one down quark. It was once thought to be an elementary particle. The proton has a positive (+) charge and a mass of 938 MeV/c2.
  • p-, anti-proton is the anti-particle of the proton. If the two collide they can annihilate into a gamma ray.
  • K+, positive kaon decays into a positive muon and a muon neutrino. The kaon has a mass of 494 MeV/c2. In nature there are four basic kaons: K+, K-, K° and anti-K°.
  • K-, negative kaon decays into a negative muon and a muon anti-neutrino. Except for the charge, negative kaons behave like positive ones.
  • π+, positive pion has a mass of 140 MeV/c2. In our game they decay only into a positive muon and a muon neutrino. In nature other decay modes are possible but with a very small probability.
  • π-, negative pion has a mass of 140 MeV/c2. In our game they decay only into a negative muon and a muon anti-neutrino. Except for the charge, negative pions behave like positive ones.
  • n, neutron is in the nucleus and is composed of three quarks, two down quarks and one up. It was once thought to be an elementary particle. The neutron has no charge and a mass of 940 MeV/c2.

 

Leptons: (elementary particles not affected by strong interactions)

  • e-, the electron is an elementary particle. Electrons have an negative charge of 1 unit (equivalent to 1.6X10(-19) C) and a mass of 0.5 MeV/c2.
  • e+, the positron is the anti-matter of the electron. If the two collide they can annihilate into a gamma ray. The positron has positive charge and a mass of 0.5 MeV/c2.
  • µ-, negative Muon can decay into an electron, electron anti-neutrino and a muon neutrino. The muon behaves almost like an electron, has a negative charge and has a mass of 106 MeV/c2.
  • µ+, positive Muon can decay into a positron, an electron neutrino and a muon anti-neutrino. Apart from the opposite charge (important for their behaviour in radiofrequency cavities), positive muons behave like negative ones.
  • τ-, negative Tau can decay into a muon, muon anti-neutrino and a tau neutrino. The tau behaves almost like an electron or a muon, has a negative charge and has a mass of 1.78 GeV/c2.
  • τ+, positive Tau can decay into a positive muon, a muon neutrino and a tau anti-neutrino. Apart from the opposite charge (important for its behaviour in radiofrequency cavities), positive taus behave like negative ones.
  • n, neutrino - There are three types of neutrinos- muon, electron and tau neutrinos. Neutrinos have virtually zero mass and travel at the speed of light. It is now believed that neutrinos can oscillate from one type to another, thus indicating that they do have a non-zero mass. They can travel virtually through any matter.

A photon is the particle which makes up light. It can be formed in an annihilation particle-antiparticle, e.g. electron-positron, and, in this game, it is not affected by detectors or radiofrequency cavities.

 

In nature there are many more particles,
possible interactions and decay modes than the game uses!

 

Further information about LHC - Large Hadron Collider - and particle accelerators

The LHC is a synchrotron. A synchrotron accelerates particles by having them travel around and around in a vacuum tube. The LHC will have two such tubes placed side by side so that the same kind of particles - protons - can be accelerated in opposite directions and then smashed into each other.

The LHC is under construction now at CERN, and will be operational in 2006. In particular, it will be looking for a particle that scientists believe responsible for giving all particles their mass. This particle is called the Higgs Boson.

In order to accelerate while keeping the particles in nice bundles (i.e. with a small energy spread. They are made speed up if they fall behind or slow down if they are travelling too fast) as they revolve around the synchrotron, they pass through an RF cavity.

Four particle detectors will measure the collisions of particles accelerated by the LHC: ATLAS, CMS, LHCb, ALICE.

 

Further info: CERN Public Website, ATLAS Public Website, CMS Public website

Further information about particle detectors

A particle detector does several things

  • It reconstructs the interaction
  • It identifies all the particles produced
  • It measures particle's momenta and energies
  • It identifies the type, mass, charge, lifetime, spin and decay

Detectors at the LHC have many layers like an onion, each layer measuring different properties of the high energy particles passing through. Detectors are huge machines some standing as high or higher than 30 meters.

At the center are tracking devices that determine with precision the particles’ vertex. They are used to pinpoint the collision and to catch short-lived particles.

Most particles end their journey in the calorimeters. These detectors measure the energy deposited when particles are slowed down and stopped. Particles can be identified often by the calorimeter that they get stooped by.

A Bubble Chamber is a detector that is no longer used. It was a chamber filled with superheated hydrogen and other gases in which form small bubbles along the trail of charged particles that travel through it. Neutral particles like the neutron, K0, ?° and gamma ray leave no trails. One detects them by knowledge of the decay process. The bubble trails are then photographed from different perspectives and the film is studied to provide information on the types of particles involved in the interaction. More detailed info.

 

Answers to the proposed question cards

The questions cards we propose on the game board are intended to be a collection of suggestions you may find appropriate for your class and your curriculum. One of the goals of the game is to make students develop their own questions. You can at every stage get in touch with us for any further information you may need.

 Particles

Q: What particles are the main contituents of cosmic rays at the sea level?
A: Muons

Q: The behaviour of matter particles is controlled by forces. Name the four basic forces.
A: Gravitation, Strong Force, Weak Force, Electromagnetic Force.

Q: Name at least one of the main properties of a particle. A 'main property' is what helps you recognize the particle.
A: Energy, Momentum, Mass, charge

Q: Draw a picture which best represents an atom and give the approximate scale of the particles.
A: Suggestion:

 

Bubble Chamber

Q: In a Bubble chamber and under the influence of an electrostatic force of a nearby nucleus, you materialize into an electron-positron pair. What are you? a) an electron b) a gamma ray c) a neutrino
A: b) a gamma ray

Q: Name at least one of the Bubble chambers you know.
A: BEBC (Big European Bubble Chamber), Gargamell

Q: Bubble Chambers were machines used to identify elementary particles from 1950 to the 80s. What machines replaced them? a) radio b) particle accelerators c) microwaves d) multi-layer detectors
A: d) multi-layer detectors

Q: A bubble chamber gets its name because bubbles are created by charged particles as they move through the superheated liquid hydrogen. a) True b) False
A: a) True

Accelerators

Q: When an electron travels near the speed of light in a circular accelerator, it radiates. The electron: a) gains energy b) mantains the same energy c) loses energy
A: c) loses energy

Q: What does LEP mean? And what was it?
A: Large Electron Positron collider. It was the electron-positron collider operational at CERN until November 2000.

Q: Accelerators come in many different sizes and shapes. Which size does not fit an actual accelerator: a) a donut shape b) a pyramid c) a long cilinder?
A: b) a pyramid

Q: What is the difference between a circular collider and a linear accelerator. Name at least an advantage and a disadvantage of building a circular collider and a linear accelerator.
A: In a circular collider, two beams of particles at the same energy collide to produce interactions studied by the detectors located along the accelerators. More than one collision point is possible. In a circular collider, charged particles radiate. The collision energy is the double the energy of each beam.
In a linear accelerator particles are made speed up and hit a target. In order to increase the energy of the particles you need to make your accelerator very long. Only one collision point is possible. The collision energy is distributed among the atoms of the target.

Q: In a circular accelerator, the particle is kept in its orbit as it travels around a circle by what force: a) gravitational b) electric c) magnetic
A: c) magnetic

Q: What is the maximum speed that a particle can reach in an accelerator? a) the speed of light c b)much higher than c c) just below c
A: c) just below c

Detectors

Q: Detectors in this game cannot stop muons and therefore they pass through the detector and gain freedom. If you are a muon advance 3 spaces.
A: Picture

Q: Name at least one of the main properties of a particle. A 'main property' is what helps you recognize the particle in the detector.
A: Energy, Momentum, Mass, Charge

Q: The best analogy for the structure of a detector used in particle colliders is: a) onion b) banana c) tomato d) potato
A: a)onion

Q: You are caught in the hadron calorimeter. If you are a proton you are trapped and all your energy is dissipated. If not, this card does not affect you. Go back 6 spaces...sorry!

Q: Does a neutral particle leave any tracks in a detector? If so, in which of the layers?
A: Neutral hadrons leave a track in the hadron calorimeter, neutrinos do not leave any tracks in a standard detector.

Q: You are caught in the lepton calorimeter. If you are an electron you are trapped and all your energy is dissipated. If not, this card does not affect you. Go back 6 spaces...sorry!

Technology

Q: Particle accelerators are used in cancer treatment. a) True b) False
A: a) True - Today, there are estimated to be around 10000 particle accelerators in the world, over half of them used in medicine and only a few in fundamental research.

Q: What is the working temperature of the LHC? a) about 300 degrees below the room temperature b) -17 degrees Centigrade c) zero degrees Kelvin
A: a) about 300 degrees below the room temperature, that is 2.7 degrees Kelvin. The LHC will be the coldest object in the Universe we know.

Q: What is the birthplace of the WEB? a) SLAC (USA) b) CERN c) Hamburg University (Germany)
A: a) CERN

Q: The techniques used to cool down some of the accelerator elements are now used to preserve food. a) True b) False
A: a) True

Q: The LHC will be the coldest object in the Universe when it will be operational. a) True b) False
A: a) True - The working temperature will be about 300 degrees below the room temperature, that is 2.7 degrees Kelvin.

Q: The data flow produced by the four LHC experiments will be equivalent to:a) every person on the planet talking to 20 telephones at once b) 100 people making a telephone call at once c) just a few bites
A: a) every person on the planet talking to 20 telephones at once
 

http://press.web.cern.ch/

 

 

 

برای جستجوی مطالب سایت سی. پی. اچ. نخست متن زیر را پاک کرده و کلمه مورد نظر خود را همراه با سی. پی. اچ. وارد کنید

ای ایران، ای مرز پر گهر

This site is © Copyright CPH 2004-2005, All Rights Reserved. Powered  by M.H. Dalvand